Virtual Reality
INTRODUCTION
Imagine yourself being able to jump off of the Empire State
Building and fly over New York City on your own personal tour. You catch a
glimpse of Madison Square, you see a breathtaking view of Broadway, and
then you quickly pass over Monk's Coffee Shop, where Jerry, George, Elaine,
and Kramer have spent many a memorable time.
Now step back a few hundred years. How would you like to go back
to medieval times and joust with a Celtic Knight. Envision slaying a fire-
breathing dragon or being part of the royal family and presiding over a
middle-English court.
One last visualization. You're playing baseball in Busch Stadium
on the same team as Mark McGwire. The ...
Want to read the rest of this paper? Join Essayworld today to view this entire essay and over 50,000 other term papers
|
computer graphics research in the 1960's. In 1965,
computer scientist Ivan Sutherland published a paper describing "The
Ultimate Display" and set the stage for research on the technology of
Virtual Reality. Here's an excerpt from his paper:
"The ultimate display would, of course, be a room within which
the computer can control the existence of matter. A chair
displayed in such a room would be good enough to sit in.
Handcuffs displayed in such a room would be confining, and
a bullet displayed in such a room would be fatal. With
appropriate programming, such a display could literally be
the Wonderland into which Alice walked."
Virtual reality can actually be defined as any medium where one feels a
sense of "immersion" and "presence" in the environment generated or
described. This means that if your imagination is wild enough, watching
any television show or reading a book can be virtual reality. What the
term has ...
Get instant access to over 50,000 essays. Write better papers. Get better grades.
Already a member? Login
|
the team.
Today's interfaces let you look and move around inside a virtual model or
environment, drive through it, lift things, hear thing, feel thing s, and
experience things just as you would in the real world.
Text-based VR
In text-based VR the user participates in a MOO (multiuser domain,
object-oriented) or other Internet-based, text-described environment, such
as a chat room, or a bulletin board. The participants in a MOO build a
simulated world with words entered via their computer's keyboards.
While text-based VR can really only be used for online
entertainment purposes, Graphics-based virtual reality has many practical
applications.
Five of these ...
Succeed in your coursework without stepping into a library. Get access to a growing library of notes, book reports, and research papers in 2 minutes or less.
|
CITE THIS PAGE:
Virtual Reality. (2004, February 19). Retrieved November 28, 2024, from http://www.essayworld.com/essays/Virtual-Reality/3300
"Virtual Reality." Essayworld.com. Essayworld.com, 19 Feb. 2004. Web. 28 Nov. 2024. <http://www.essayworld.com/essays/Virtual-Reality/3300>
"Virtual Reality." Essayworld.com. February 19, 2004. Accessed November 28, 2024. http://www.essayworld.com/essays/Virtual-Reality/3300.
"Virtual Reality." Essayworld.com. February 19, 2004. Accessed November 28, 2024. http://www.essayworld.com/essays/Virtual-Reality/3300.
|