Computer Graphics
Introduction 3
How It Was 3
How It All Began 4
Times Were Changing 6
Industry's First Attempts 7
The Second Wave 10
How the Magic is Made 11
Modeling 12
Animation 13
Rendering 13
Conclusion 15
Bibliography 16
Introduction
Hollywood has gone digital, and the old ways of doing things are dying. Animation and special effects created with computers have been embraced by television networks, advertisers, and movie studios alike. Film editors, who for decades worked by painstakingly cutting and gluing film segments together, are now sitting in front of computer screens. There, they edit entire features while adding sound ...
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in their own time. Like dinosaurs, the hardware systems, or muscles, of early computer graphics were huge and ungainly. The machines often filled entire buildings. Also like dinosaurs, the software programs or brains of computer graphics were hopelessly underdeveloped. Fortunately for the visual arts, the evolution of both brains and brawn of computer graphics did not take eons to develop. It has, instead, taken only three decades to move from science fiction to current technological trends. With computers out of the stone age, we have moved into the leading edge of the silicon era. Imagine sitting at a computer without any visual feedback on a monitor. There would be no spreadsheets, no word processors, not even simple games like solitaire. This is what it was like in the early days of computers. The only way to interact with a computer at that time was through toggle switches, flashing lights, punchcards, and Teletype printouts.
How It All Began
In 1962, all this ...
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60's and 70's. During this time, Evans and Sutherland also founded the first computer graphics company. Aptly named Evans & Sutherland (E&S), the company was established in 1968 and rolled out its first computer graphics systems in 1969. Up until this time, the only computers available that could create pictures were custom-designed for the military and prohibitively expensive. E&S's computer system could draw wireframe images extremely rapidly, and was the first commercial "workstation" created for computer-aided design (CAD). It found its earliest customers in both the automotive and aerospace industries.
Times Were Changing
Throughout its early years, the University of Utah's ...
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Computer Graphics. (2004, November 3). Retrieved November 28, 2024, from http://www.essayworld.com/essays/Computer-Graphics/16956
"Computer Graphics." Essayworld.com. Essayworld.com, 3 Nov. 2004. Web. 28 Nov. 2024. <http://www.essayworld.com/essays/Computer-Graphics/16956>
"Computer Graphics." Essayworld.com. November 3, 2004. Accessed November 28, 2024. http://www.essayworld.com/essays/Computer-Graphics/16956.
"Computer Graphics." Essayworld.com. November 3, 2004. Accessed November 28, 2024. http://www.essayworld.com/essays/Computer-Graphics/16956.
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